Opinion about Metal Hellsinger
What you see in front of you is an unusual way to marry mechanics Doom And Guitar Hero , And, at the same time, the best implementation of such a mixture after extremely controversial, for my taste, Bullets per minute , in which I was morally destroyed by an emergency palette, overly overstated complexity, such a music and a horned system of pumping. I don’t like this – at least shoot.
What I really wanted when I sat down on BPM? Linear shooter with the same gameplay. To be straight Doom Under the musical rhythm, for a good such metallum sound, with eminent guys on vocals and instruments. And finally, the gods of the gaming industry heard my prayers, and I received what I wanted, and even with a bonus in the form of a primitive plot – and all this in full! Metal: Hellsinger , Unlike flat fire (this is how it seems to me) BPM, just contains a shooter mechanics similar to Doom 2016 , in which it is necessary to steam from all guns, recharge, go – but strictly in the beat of delightfully written music from far from the last people in the musical industry. Even finishing in close combat for the sake of restoration of health – also in stock.
Visually – practically doom. Moreover, there is a level in the frozen hell, but I somehow forgot to screech it
There are few weapons, it is strictly functional, and it https://noverificationcasinos.co.uk/anonymous-casino-sites/ is quite possible to choose a comfortable couple for yourself – you can’t take it to the level with you. For me, a rather faithful Scotgan and some semblance of BFG-how to get up. And all for what? And in order for a lost soul named an nameless, flashed to Ada, returned a stolen voice for herself and was able to sing again. And for this, she is really ready to turn hell upside down. A couple with a fallen angel, cast to the level of a skull in her hand. The plot is served in a mouse-comic style, simple and drawn quite well. For the background and motivation it is more than enough. But here’s what to the background ..
Generally speaking about background, In general, music in the game, it is difficult for me to restrain emotions and at least somehow plug the delight that is also a deliberate in all directions. The reason is extremely simple: if you say something to you Soilwork, Dark Tranquility, System of a Down (Serj tankian), Lamb of God, Trivium, Arch Enemy -Here you will feel at home-more comfortable for the next 5-7 hours will not find. Gent and classic dystorschs break into the ears, drums sound juicyly right behind them, a colorful hoarse bass is minted nearby, and timely guitar solo caress the brain with each movement of the mediator in the hand of the master – all this is also with excellent sound recording. And guys, acquaintances all, famous guys on vocals! Bjorn Stirid? They were not heard for a long time!
The whole game is subordinated to the rhythm: the pulse of the gamepad in the hands, the movements of enemies, the environment, the waves of the hands and the wing of the main character. Even the hellish flame in the middle of the decor breathes into the beat of the sounding composition, which can change based on the level of frenzy that the character experiences: and his majesty vocals are included in the very climax. What fills this frenzy? Accurate shooting at enemies to the beat, reloading with punching a bullet into a bolt to the beat, lack of damage, as well as a finger according to a propulsion. And even if he, sparkling with overtones, the messenger of the melodics and the grinder*, is included in the case here not as dramatic and bright as in Metal Gear Riding: Revengeance , but still makes you shake the head to the beat and almost sing along, picking up the words on the fly.
In general, it is not just impossible to pass the game and not shake your head to the beat, but it is vital: it’s easier to catch the rhythm and press the buttons to the beat, throwing more and more adrenaline into the body. And in this way the locations fly almost imperceptibly, swiftly – like a crazy guitar waltz, which suddenly happened in the underworld. And by tradition, at the end of each level, the bosses are waiting for. They do not shine with visual diversity, but sweat – they will definitely force. They should warn about their habits in advance: they often work on the Bullet Hell mechanics and love to throw with rigid patterns from shells, including partially homing. In the meantime, you think how to dodge and give bream with an arrogant demonic face, irrigation of attacks in the area begins. And not only that, the arena where the bossfite occurs can begin to change in real time, because of which it is sometimes difficult to navigate and not fall into lava. All this is great from the main part of the levels where the structure is linear and consistent, and the linearity is compensated by the surroundings and open spaces. Maneuver in Metal: Hellsinger It never seems to be a problem, as well as to emerge sometimes per column. But do not expect enemies to sit idle – they will plow and get everything at hand. Literally.
At least in the game level and a little, but from that Metal: Hellsinger It is ideal as a respite between large projects and a suddenly waking up autumn gaming shooting hunger for aaaa-releases suddenly shuts up. I personally passed it with great pleasure, even if each such “dive” left me almost without strength after 3 past levels: concentration in the rhythm and sometimes occurring not just fierce, but completely frantic. And for those who will have little one of the swim – there is something to be chase: the record table of the Rada to form the achievements of new arrivals. Hell is always not enough fresh blood!
P. S. Still, I caught an effect a couple of times MGRR , когда счетчик Неистовства переходил с множителя х8 на х16 и в дело удачно вступал вокал.
P.P.S: And yes, I like to write not only about jrpg)